Ok first of all the sudden duck quacking in the middle of the silence made me burst out laughing, very well done. Anyway, this game is absolutely adorable! The art is so well done, I love Greensly, all his expressions are so cute. If you were to develop this further, I think formatting the game so that the art of Greensly and the counter span the entire page or "playable area" would look nicer. Right now it's just squished to the side (at least on my monitor). I had a bit of trouble finding the endings, sometimes I got stuck just guzzling down tons of potions. So far it is coming along well!
The welcoming page let me engage in the game directly. It is a cute game and the theme is clear. I am very engaged in playing the game by answering the questions several times and finding different results. Also, the sound is fun to hear and adds a lot of effects to the game.
This is so cute and fun!!! the art helps tell the story so well, and the style works well with the game. The sounds were really effective too, great job :)
Viability: The game seems fully functioning and I haven't run into any bugs or dead ends! Really logical where dialogue trees and and send you back to a main menu/interaction. Inventory works well and fully functional. Only trouble I had was finding an ending but I think given more time I would have fun playing until I found one.
Presentation: Visuals are great and add a lot to the theme of the game. I especially like how you changed the illustration when drinking a mystery potion. Good idea to color-code the inventory with the dialogue options related to them, it made it super clear which potions I was buying. Maybe a little more visual hierarchy in the inventory to make it clearer, but that is a small thing.
Theme: Interesting theme here, I like how you tied the inventory system to the theme of the game and shopping for different potions. I think the concept is fun and there were a lot of great interactions with Greensly.
Engagement: I like how you drop the player right into the action, it allows for experimentation within your game systems. It was very engaging to see what potions had effects on my player stats, I would love to see even more of these if you continue with this project. I think the game description of "can you find all 5 endings?" added a lot to my engagement and I wonder if you could incorporate that more into something like a title screen or help menu to make it more obvious, but I don't think it would be a necessary change.
Greensly is still super cute! On my first run through I found it a little difficult to switch from buying a potion to drinking a potion (kept clicking a potion to drink it in the buy menu and then had to click nevermind twice to get to the drinking menu) so maybe having the option to drink a potion directly after buying would be nice? Other than that, it's fun, silly, and I definitely like the challenge of finding all 5 endings - gives it good replay value!
Just a quick note, an image in the "what's on your mind" in the duck ending is broken.
One of the main things I’d like is a return to start button! I like petting the duck and guzzling all the potions down, but it feels a little too punishing when I can’t return to the beginning to try to find more stuff to spam click, and instead have to completely close it out and then enter in again. I’d also like to pet the duck for longer before reaching the end. ;-; The randomization of the “what’s on your mind” section is done very well! I didn’t realize until my third time playing through that the duck and Greensly can switch places! That’s wonderful! If you go back to it for your final, I would like to be able to ask the duck if they are dating anyone, because I think it would be nice. Super fun, definitely feels like it could be a shop in a larger game! :D
Very cute and casual. My favorite part is when Greensly shows the picture his boyfriend drew of them. I also liked petting the duck hehehe. Good presentation. The only thing that distracted me was all the punctuation and capitalization errors. Otherwise, very nice and sweet!
Viability: all the links work and the random picture generated when drinking the he mystery potions is super fun, I wish there was a start over button on the end screens though , Presentation; love it, Greensly is literally so cute , Engagement: I love it, it is very funny I played it like 3 times before I had to move on to a new game!!
this is a really cute game and i love the art, and the duck ending was very cute and clever. i just wish there was a little bit more to do, i had trouble finding the endings but once i did find them i enjoyed them!
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Ok first of all the sudden duck quacking in the middle of the silence made me burst out laughing, very well done.
Anyway, this game is absolutely adorable! The art is so well done, I love Greensly, all his expressions are so cute. If you were to develop this further, I think formatting the game so that the art of Greensly and the counter span the entire page or "playable area" would look nicer. Right now it's just squished to the side (at least on my monitor). I had a bit of trouble finding the endings, sometimes I got stuck just guzzling down tons of potions. So far it is coming along well!
The art style is very cute!! I’m just a little confused about the ending of the game. Otherwise, the dialogue and the characters are adorable.
This game is very funny, it's a little confusing cause I thought it would continue to give more options but it's very repetitive.
plus I JUST GOT RICK ROLLED
The welcoming page let me engage in the game directly. It is a cute game and the theme is clear. I am very engaged in playing the game by answering the questions several times and finding different results. Also, the sound is fun to hear and adds a lot of effects to the game.
This is so cute and fun!!! the art helps tell the story so well, and the style works well with the game. The sounds were really effective too, great job :)
Viability: The game seems fully functioning and I haven't run into any bugs or dead ends! Really logical where dialogue trees and and send you back to a main menu/interaction. Inventory works well and fully functional. Only trouble I had was finding an ending but I think given more time I would have fun playing until I found one.
Presentation: Visuals are great and add a lot to the theme of the game. I especially like how you changed the illustration when drinking a mystery potion. Good idea to color-code the inventory with the dialogue options related to them, it made it super clear which potions I was buying. Maybe a little more visual hierarchy in the inventory to make it clearer, but that is a small thing.
Theme: Interesting theme here, I like how you tied the inventory system to the theme of the game and shopping for different potions. I think the concept is fun and there were a lot of great interactions with Greensly.
Engagement: I like how you drop the player right into the action, it allows for experimentation within your game systems. It was very engaging to see what potions had effects on my player stats, I would love to see even more of these if you continue with this project. I think the game description of "can you find all 5 endings?" added a lot to my engagement and I wonder if you could incorporate that more into something like a title screen or help menu to make it more obvious, but I don't think it would be a necessary change.
Greensly is still super cute! On my first run through I found it a little difficult to switch from buying a potion to drinking a potion (kept clicking a potion to drink it in the buy menu and then had to click nevermind twice to get to the drinking menu) so maybe having the option to drink a potion directly after buying would be nice? Other than that, it's fun, silly, and I definitely like the challenge of finding all 5 endings - gives it good replay value!
Just a quick note, an image in the "what's on your mind" in the duck ending is broken.
One of the main things I’d like is a return to start button! I like petting the duck and guzzling all the potions down, but it feels a little too punishing when I can’t return to the beginning to try to find more stuff to spam click, and instead have to completely close it out and then enter in again. I’d also like to pet the duck for longer before reaching the end. ;-; The randomization of the “what’s on your mind” section is done very well! I didn’t realize until my third time playing through that the duck and Greensly can switch places! That’s wonderful! If you go back to it for your final, I would like to be able to ask the duck if they are dating anyone, because I think it would be nice. Super fun, definitely feels like it could be a shop in a larger game! :D
Very cute and casual. My favorite part is when Greensly shows the picture his boyfriend drew of them. I also liked petting the duck hehehe. Good presentation. The only thing that distracted me was all the punctuation and capitalization errors. Otherwise, very nice and sweet!
Viability: all the links work and the random picture generated when drinking the he mystery potions is super fun, I wish there was a start over button on the end screens though , Presentation; love it, Greensly is literally so cute , Engagement: I love it, it is very funny I played it like 3 times before I had to move on to a new game!!
this is a really cute game and i love the art, and the duck ending was very cute and clever. i just wish there was a little bit more to do, i had trouble finding the endings but once i did find them i enjoyed them!